Séminaire LATECE par Fabio Petrillo: «Challenges and Opportunities on Software Engineering for Computer Games»

Bonjour à tous, 

Vous êtes cordialement invités à assister en ligne au deuxième séminaire du LATECE de la session d'automne 2020.  

Heure et date : Le 30 septembre 2020, 12:30 h

Lieu : réunion Zoom :  https://uqam.zoom.us/j/94907248725

Conférencier : Fabio Petrillo, professeur à l’université de Québec à Chicoutimi

Fabio Petrillo is an associate professor at University of Quebec at Chicoutimi (Canada). He obtained his Ph.D. degree in Computer Science at Federal University of Rio Grande do Sul (Brazil), and was a postdoctoral fellow at Concordia University (Canada). His research interests include Empirical Software Engineering, Software Quality and Architecture, Debugging, Service-Oriented Architecture. Also, Fabio is an international reference on Software Engineering and Computer Games. Furthermore, he proposed Swarm Debugging, a new collaborative approach to support debugging activities, and he has developed new approaches to logging analysis using Machine Learning techniques. He has served as reviewer and PC member of TSE, IST, EMSE, JSS, ASE, and ICPC, VISSOFT, SIGCS, QRS, GAS. In the industry, he worked as a software architect, manager, and agile coach for more than 20 years, modelling and implementing software solutions on critical mission projects, as well guiding and training several software engineers teams.

Titre : Challenges and Opportunities on Software Engineering for Computer Games

Résumé : The computer games industry (CG) is an essential part of the software industry. Games are a multi-billionaire market, adding CD$ 3.7 billion to Canada’s GDP annually, supporting more than 40,000 jobs. CG are simultaneously advanced software products and complex works of creativity and art, covering a vast spectrum of themes and genres, representing a heterogeneous group of different products with varying requirements and business goals. However,  the software engineering (SE) community rarely studies computer games, and there is a lack of research about CG because there is more art than engineering.  In this talk, we will discuss the state-of-the-art of Software Engineering for Games (SEGA), highlighting the challenges and opportunities for researching SEGA.

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mercredi 30 septembre 2020
12 h 30 à 14 h

pinCreated with Sketch.Lieu

UQAM - En ligne
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